This is a quick snapshot of where Space Elvis is as of now. We are just now finishing up the low poly models to bring into z-brush and begin sculpting next week. I am very excited about this project so far.
This is a piece I have been working on this week trying to tie down some color script information as well as determining how many levels of detail the background will contain. Whats is 3d? versus what we will make a static background painting in the game.
This is the character model sheet for Z-brush class. I am really looking forward to doing a lot of really frustrating work in that class. I am sure it will be worth it for my portfolio.