Wednesday, November 30, 2011

Eye candy


I'm working on a series of collectibles for kids within Salvage Youth. My other responsibilities right now include thinking up rockets and scaffolds.

Tuesday, November 22, 2011

Z-brush updates



Here is the current progress of both of my sculpting projects. Elvis needs a bit more poly painting and a solid pose, while the stump back needs just about everything.

Tuesday, November 15, 2011

Alien shoplifter



This is the finished painting and original line drawing.

Monday, November 14, 2011

Getting Dirty


Quick snapshot of my work from the game this week.

Thursday, November 10, 2011

more props



My blogging frequency has really been in decline since spending a majority of my time posting to our game team site. Here are two more environment props I have recently concepted.

Tuesday, November 1, 2011

Wednesday, October 26, 2011

Stumpback


I am still working towards the completion of Space Elvis. In the meantime I am also working on the early stages of the next sculpt which will be a quadruped. This is Stumpback.

Salvage Youth




We finally replaced the placeholder title of our upcoming game project. Wasted Youth was giving players a weird sort of high school dropout vibe. Anyways, Here is a quick dump of a few different concepts I have been doing for the project.

Monday, October 10, 2011

just plain cool



Applying a chrome Matcap in Zbrush. Yeah you know its the first thing you do too. He just jumped from a couple thousand polys to a couple million.

Thursday, September 29, 2011

Coming along


This is a quick snapshot of where Space Elvis is as of now. We are just now finishing up the low poly models to bring into z-brush and begin sculpting next week. I am very excited about this project so far.

Monday, September 19, 2011

The Wasted Youth Suburbs


This is a piece I have been working on this week trying to tie down some color script information as well as determining how many levels of detail the background will contain. Whats is 3d? versus what we will make a static background painting in the game.

Monday, September 12, 2011

Space Elvis





This is the character model sheet for Z-brush class. I am really looking forward to doing a lot of really frustrating work in that class. I am sure it will be worth it for my portfolio.