Tuesday, March 20, 2012

3D paint overs





3D paint overs are a big part of our workflow on the game. It helps the Tech team understand how we would like to see the art assets arranged in the scene. It determines exactly which props we need to make if we do not already have them. Finally they give us a goal for the final lighting.


Wednesday, February 29, 2012

More trees


This is a fully functional version of a tree unlike last weeks impostors. I have been encountering some strange issues with my transparency sometimes not completely being invisible. Whatever, it fixed itself by the end.

Sunday, February 26, 2012

Alpha status




The game is at Alpha status now, meaning we have all of the major features in the game. Next is beta where it will actually be ready for public testing. We have made some major leaps in the last few weeks.

Wednesday, February 22, 2012

Enchanted forest


This weeks texturing assignment was a forest scene. Ferns are among the most fun things to make in 3D, so I made two of em'

Thursday, February 9, 2012

airplane drawings and the atomic bomb




I did the atomic bomb as an example of a meta-panel. The idea is that each of the drawings further the emotion of the whole page and are simultaneous. The other two pages are drawings I did in flight from Chicago heading home. "Excuse me stewardess can I get your honest opinion on this battleaxe?"

Tuesday, January 24, 2012

Art 234 - The comic book class




I am really enjoying the sequential art course so far. Our first assignment has been to just dive right in and make a few sequences about timing. We will see how happy I am with the time consuming assignments in a few weeks when my course load starts to weigh on me.

Thursday, January 12, 2012

Post break update




I spent a lot of time over the winter vacation working on concepts for our work this semester on Salvage youth. Here is a small sampling.

Friday, December 30, 2011

cheeseburger on my t-shirt


My sister introduced me to a new medium this past week. I thought you needed fancy and expensive screen printing technology to make your own shirt designs.

Monday, December 12, 2011

so close


This week will mark the end of my zbrush class. The next images will be the finals. For now this is my latest render

Friday, December 2, 2011

Coming together


Our team has been putting in some really solid work on the game these past few weeks. We are about to cross the threshold where our game goes from looking like a wierd mix of unfinished 3D assets to GAME! Next semester will be more hard work and a lot of icing.