Wednesday, October 26, 2011

Stumpback


I am still working towards the completion of Space Elvis. In the meantime I am also working on the early stages of the next sculpt which will be a quadruped. This is Stumpback.

Salvage Youth




We finally replaced the placeholder title of our upcoming game project. Wasted Youth was giving players a weird sort of high school dropout vibe. Anyways, Here is a quick dump of a few different concepts I have been doing for the project.

Monday, October 10, 2011

just plain cool



Applying a chrome Matcap in Zbrush. Yeah you know its the first thing you do too. He just jumped from a couple thousand polys to a couple million.

Thursday, September 29, 2011

Coming along


This is a quick snapshot of where Space Elvis is as of now. We are just now finishing up the low poly models to bring into z-brush and begin sculpting next week. I am very excited about this project so far.

Monday, September 19, 2011

The Wasted Youth Suburbs


This is a piece I have been working on this week trying to tie down some color script information as well as determining how many levels of detail the background will contain. Whats is 3d? versus what we will make a static background painting in the game.

Monday, September 12, 2011

Space Elvis





This is the character model sheet for Z-brush class. I am really looking forward to doing a lot of really frustrating work in that class. I am sure it will be worth it for my portfolio.

Sunday, August 14, 2011

recyclops



All I want for Christmas is is a screen printing kit.

Tuesday, August 9, 2011

Wasted Youth look and feel painting




A paint over of a cg-scene for Wasted Youth and a drawing of the Character Dustin sprinting down the sidewalk. Don't step on a crack.

Saturday, August 6, 2011

the finished lawnmower


My producer asked me to make the super duper rusted scrap yard version of the mower to go into the background. I like the way it turned out.

Thursday, August 4, 2011

The neglected lawnmower




This is a process piece I am working on for our game style guide. It is basically a step by step that helps the artists make sure that our work has a consistent look and style.