Friday, December 30, 2011

cheeseburger on my t-shirt


My sister introduced me to a new medium this past week. I thought you needed fancy and expensive screen printing technology to make your own shirt designs.

Monday, December 12, 2011

so close


This week will mark the end of my zbrush class. The next images will be the finals. For now this is my latest render

Friday, December 2, 2011

Coming together


Our team has been putting in some really solid work on the game these past few weeks. We are about to cross the threshold where our game goes from looking like a wierd mix of unfinished 3D assets to GAME! Next semester will be more hard work and a lot of icing.

Wednesday, November 30, 2011

Eye candy


I'm working on a series of collectibles for kids within Salvage Youth. My other responsibilities right now include thinking up rockets and scaffolds.

Tuesday, November 22, 2011

Z-brush updates



Here is the current progress of both of my sculpting projects. Elvis needs a bit more poly painting and a solid pose, while the stump back needs just about everything.

Tuesday, November 15, 2011

Alien shoplifter



This is the finished painting and original line drawing.

Monday, November 14, 2011

Getting Dirty


Quick snapshot of my work from the game this week.

Thursday, November 10, 2011

more props



My blogging frequency has really been in decline since spending a majority of my time posting to our game team site. Here are two more environment props I have recently concepted.

Tuesday, November 1, 2011

Wednesday, October 26, 2011

Stumpback


I am still working towards the completion of Space Elvis. In the meantime I am also working on the early stages of the next sculpt which will be a quadruped. This is Stumpback.

Salvage Youth




We finally replaced the placeholder title of our upcoming game project. Wasted Youth was giving players a weird sort of high school dropout vibe. Anyways, Here is a quick dump of a few different concepts I have been doing for the project.

Monday, October 10, 2011

just plain cool



Applying a chrome Matcap in Zbrush. Yeah you know its the first thing you do too. He just jumped from a couple thousand polys to a couple million.

Thursday, September 29, 2011

Coming along


This is a quick snapshot of where Space Elvis is as of now. We are just now finishing up the low poly models to bring into z-brush and begin sculpting next week. I am very excited about this project so far.

Monday, September 19, 2011

The Wasted Youth Suburbs


This is a piece I have been working on this week trying to tie down some color script information as well as determining how many levels of detail the background will contain. Whats is 3d? versus what we will make a static background painting in the game.

Monday, September 12, 2011

Space Elvis





This is the character model sheet for Z-brush class. I am really looking forward to doing a lot of really frustrating work in that class. I am sure it will be worth it for my portfolio.

Sunday, August 14, 2011

recyclops



All I want for Christmas is is a screen printing kit.

Tuesday, August 9, 2011

Wasted Youth look and feel painting




A paint over of a cg-scene for Wasted Youth and a drawing of the Character Dustin sprinting down the sidewalk. Don't step on a crack.

Saturday, August 6, 2011

the finished lawnmower


My producer asked me to make the super duper rusted scrap yard version of the mower to go into the background. I like the way it turned out.

Thursday, August 4, 2011

The neglected lawnmower




This is a process piece I am working on for our game style guide. It is basically a step by step that helps the artists make sure that our work has a consistent look and style.

Thursday, July 28, 2011

Tuesday, July 26, 2011

The California Craftsman


This is a painting that hopefully will reflect what our in game geometry will look like assuming we can firgure out how to translate this with shaders and texture maps.

Wednesday, July 20, 2011

speed painting 7.20.11

http://www.youtube.com/watch?v=MUbDl8T2Btw

Saturday, July 16, 2011

process of decay





A series of images that follow the process I often go through taking a concept from a line drawing to a full value color illustration. In our story the children live in a world that has been trashed and left to rot for several years.

Friday, July 1, 2011

Gotham in Seattle


I Saw this amazing building on the Seattle architectural tour that was straight off of the pages of a Batman comic. I used it as a photo plate to make this mood peice. Watch it in super fast forward on youtube. http://www.youtube.com/watch?v=1afGRzH3KZw

Thursday, June 30, 2011

Eddy Concept


I finally have a youtube channel so I can post videos of the painting process. You can look for videos posted by MrBeauBateman, yeah thats not a joke...MrBeauBateman. I think it will sound cooler with time and more hits. Follow this link for an HD video of the painting posted above.

Thursday, June 16, 2011

Freeways and Cityscapes




These are some concept sketches for our upcoming senior game project.

Thursday, April 28, 2011

End of the semester post 1



Here is some work from concept art class. These are concepts for two scenes within the film.