Thursday, March 22, 2012
Wednesday, March 21, 2012
I really was hoping that this year we would get something other than a lantern to texture. I think folks are probably getting tired of seeing the same lantern in every DigiPen students portfolio. At any rate it is great practice. I used to hate lighting in 3D, it used to seem like such a frustrating chore. However, having taken a little bit more time to understand the tool I am finding it to be one of the most fun parts of building the scene.
Tuesday, March 20, 2012
3D paint overs are a big part of our workflow on the game. It helps the Tech team understand how we would like to see the art assets arranged in the scene. It determines exactly which props we need to make if we do not already have them. Finally they give us a goal for the final lighting.