I have finished modeling the Taxi for this semesters PRJ, the drawings are a few posts down. I have more texture work to do, but the model itself won't be changing much. Its nice to take a break and do something inorganic like this. Characters can be so demanding.
nice shaders. but i would definitely nurm smooth the car, and use crease edges to keep the hard edges. this way it wont look so 3d. unless you want that 3d look
ReplyDeleteI'm going to have to track you down for a quick refresher on the "right" way to use nurms smooth.
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