Monday, February 7, 2011

Taxi WIP


I have finished modeling the Taxi for this semesters PRJ, the drawings are a few posts down. I have more texture work to do, but the model itself won't be changing much. Its nice to take a break and do something inorganic like this. Characters can be so demanding.

2 comments:

  1. nice shaders. but i would definitely nurm smooth the car, and use crease edges to keep the hard edges. this way it wont look so 3d. unless you want that 3d look

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  2. I'm going to have to track you down for a quick refresher on the "right" way to use nurms smooth.

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